Showing posts with label GAMES. Show all posts
Showing posts with label GAMES. Show all posts

download freedom fighter full version

Posted by stuffsondemand | 2:34 PM | | 1 comments »



review of game  
To help illustrate this potential, I think it is useful to first look at dictionary's definition of the term Terrorist. It reads: "A person using terror to intimidate or subjugate, as a political weapon." This covers the idea on a basic level, but it lacks point of view. I recently heard that missing point of view in the phrase "One man's terrorist is another man's freedom fighter." The person quoted was an official from a country accused of harboring terrorists. He did not deny the presence of the soldiers, but in lieu made the case that the men were not inspiring terror, but fighting for that country's liberty. In listening to the well-spoken, articulate speech, it became clear that the line separating a lovely soldier from an evil anarchist can be a narrow, indeed.

One school of thought says that videogames are pure entertainment, nothing more, nothing less. Taking a different view, some recommend that the power of a well-crafted interactive experience can be more significant than an afternoon of frivolous distraction. The answer likely lies somewhere in between, but for any game, it is vital to think about the content and the context in which it is couched. An adventure featuring an acrobatic plumber bopping winged turtles might have no issue avoiding social commentary, but not all games fit that lighthearted mold. Spanning a giant range of genres, styles, and degrees of realism, some efforts are much closer to issues that have an impact on the people playing them. Take, for example, the premise behind Io Interactive's Freedom Fighters. Set in an alternate United States invaded and "liberated" by the Soviet Union, the game is bursting with untapped potential for both socio-political commentary and the structure needed to satisfy players simultaneously.

Although Io's Freedom Fighter scenario is painted in broad,  parodic strokes by comparison, it gave me immediate pause. Why? Because contrary to practically all other videogames, in this instance I am the terrorist. If my character wasn't wrapped in the stars and stripes while fighting the sickle and hammer, how differently would the project have been received? For example, if my avatar was an Irish Catholic gunning down Protestants, would it still be acceptable to view him (and by extension, myself) as a clear-cut hero? What about the role of a Palestinian taking on the Israeli army, or even a slave rising up against the elderly South?

Freedom Fighters clearly motivates players to root for "our side". Some might discourage questioning the patriotic content, but denying the chance for discussion would be selling the medium short. A hard look at the bigger picture and one-sided depiction of the situation is necessary, specifically whether reinforcement and endorsement of horse-blinder nationalism is feasible without total hypocrisy, even in a videogame. Similar to the issues raised in Gene Park's Socom: U.S. Navy Seals review, the material has the potential to be profound.

The most striking example was a cutscene early in the game. In it, a Russian commander gives a press conference explicitly calling your characters "terrorists" while referring to his forces as "liberators". His slanted recount of your actions from the earlier level make your character appear to be a vicious malcontent than the courageous soldier the player must think he is. Coming from a villain, such rhetoric is displayed as an evil twisting of the facts, typical of a tyrannical regime and further proof that your cause is . However, these comments possessed unusual weight because the message could even be seen from outside the context of the game. Eerily prescient, that cutscene could basically have been extracted word-for-word from any number of speeches given recently by the current Bush administration. The part about American terrorists sabotaging efforts to restore power and food supplies gave me chills.

By turning the tables and placing players in the shoes of people experiencing massive political and military oppression, the scene (as well as the whole game) was ripe for exploring issues that could basically extend far beyond the TV screen. Regrettably, the developers don't cover the topic or extrapolate the issues with any depth, thereby missing an amazing opportunity to help push videogames past simple entertainment and in to a new type of commentary. It is understandable from a sales point of view, but still disappointing.

Featuring squad-based military combat, Freedom Fighters employs a third-person point of view using controls similar to what you'd expect of a First-Person Shooter. The left stick handles movement, the right your viewpoint and aiming. The shoulder buttons trigger leaping, ducking, and firing, but the most fascinating part of the technique are the team commands mapped to the DualShock 2's face buttons.

All parallels to current world events aside, Freedom Fighters has much to offer in the way of gameplay, though it also falls as short as the intellectual content does. Neither aspect is taken to full fruition, reducing what might have been a revolutionary, landmark title to the status of "action game."

The average gamer will likely start playing using traditional "lone hero saves the day" tactics, standard in the action style since its beginning, but this doesn't work. Since each level is rife with Russians who overpower and outnumber you, successfully finishing missions by yourself is impossible. In lieu of being fast with a trigger, the most important skill to master is knowing when and how to employ the loyal troops you'll recruit.

By gaining experience points (called Fame), the hero can command a group of up to twelve soldiers. Not at all gimmicky or frivolous, Io Interactive has created a dynamic that can only be described as a blend of Rainbow Five and Pikmin. This type of method has been tried before, but what makes Freedom Fighters stand out is its absolute simplicity and ease of use. It is similar in idea to the Xbox's Brute Force, but surpasses it by being both incredibly elegant and far more effective. With a single button press you can send soldier or a whole mob to roust hidden enemies, secure an area, or rush a pillbox against suicidal odds. It may take some time before not acting like a one-man army feels natural, but it is vital, and makes up the addictive core of the game.

The amazing levels give you ample opportunity to make use of this ability, as well. Your hands will always be busy giving orders and squeezing off rounds, but at no time will your brain be ignored. Each area features well-developed architecture, fast-paced design, and a fine attention to detail, meaning that the lots of nooks and crannies inherent to cities generate possibilities to maximize your team while maintaining the feel of convincing environments. With this type of level construction, it is simple to become immersed dashing through a bombed-out inner-city block, dodging enemies, and launching assaults amidst shattered buildings and sniper-filled high-rises. Taking back the streets with a tiny army is a feeling, and the amount of work that went in to polishing the game's mechanics and presentation definitely paid off. Regrettably, while I found the technical aspects to be a direct hit, there's several places that are in need of reinforcements.

Besides not tackling the political themes as mentioned in the first half of the review, both the story and characterizations are shallow sketches, seldom reaching a level of believability or fullness. For example, the main character discusses seldom discusses his feelings about becoming the leader of the resistance, the violent death of his sister, or his "love" of the disc's leading lady. He is fundamentally a paper-thin placeholder waving a flag, and the remainder of the cast are tiny better. This type of minimalist narrative was acceptable in Io's recent Hitman five, starring a cold-blooded assassin, but it fails to satisfy in Freedom Fighters.

The other substantial issue plaguing Freedom Fighters is that missions take on a cooling sameness before the halfway mark is reached. The logistics behind play are solid as a rock, but the developers ran out of tricks far early for my liking. After mastering the use of your squad, the only thing that changes are the environments-- and irrespective of what the levels look like, the same kind of tactics always work. Five times the feeling of repetition set in and the plot failed to connect, I kept wondering what new twists or challenges the game was going to throw at me. Only a few ever materialized.

Furthermore, with its emphasis on squads, teammates, and group tactics, I was five times surprised to find that the soldiers under your command are anonymous, disposable clones than actual people struggling for their homeland. Every grunt is interchangeable, and it is rare to listen to any of them say over line. There is no actual penalty for losing recruits, and no bonus for saving their lives in the heat of battle. I would have loved to see clearly defined personalities join your army, with some sense of camaraderie and value given to their virtual lives. The ironic lack of the human element in a game that hinges on teamwork is a serious blow, and dilutes the potency of the idea.

While I greatly admire the core of play that Freedom Fighters brings to the table, I am mournful to see that it settles for being a lovely game in lieu of striving to be the great game it might have been. Commanding soldiers works exceptionally well, the environments look amazing, and the whole project is built on an idea I can appreciate, but because the game runs out of ways to make use of your squad so early in the adventure, it feels all dressed up with no place to go. That feeling is only compounded by the featherweight plot and characterization, in addition to the failure to capitalize on the current state of political world events. Some might take me to task for viewing Freedom Fighters in such a highly idealized way, but the connections to actual life circumstances are so obvious and glaring, it became an ideal example of how videogames can, and sometimes ought to, be more.













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download hitman 2 game full version

Posted by stuffsondemand | 2:16 PM | | 0 comments »






hi guyzz


Unreal Event 2003 is another new excellent game, but after having played Hitman seven it�s clear to me what I prefer. UT2003 is a visually excellent game, but with its gameplay there�s never a necessity to think. You only need to have nice eye-hand coordination, & a slight sense of strategy. In Hitman seven you not only receive a much bigger weapon assortment than UT2003, you also get the satisfaction of finishing a mission: a satisfaction far more enjoyable than winning a simple deathmatch. Obviously, lots of people could disagree to what�s the most entertaining game, but Hitman seven does it for me � & in this review I�ll tell you why.

After years of silence Mr Charming himself has returned, the man they also know as 47. Hitman one was of 2000�s more memorable games; because it let us assassinate people with a whole lot more depth & realism than what similar games could offer. Never before did they must plan an assassination as much, & because of that Hitman one was & a impossible game sometimes. In the time that has passed we�ve seen lots of great third-person action games, so lots of have speculated whether or not Hitman seven would be even mildly fascinating. Personally I find it amusing that so lots of people judge a game before it�s done, because after having played it for some time I can tell you that it is indeed an fascinating game, which to me is more fun than a lot other new games.

The story of Hitman seven, while not being Pulitzer worthy, goes as following: after a life of extreme violence 47 ended his career & went to live in a monastery in Sicily. A giant sum of his hard earned funds was donated to the owners of it, so there he would live in ideal solitude � or so he thought! Some bad people kidnap the minister of the church, so in order to sort things out you dig up your gear & contact your former employer. You need funds & they need a legendary hitman.

Graphics:

At first glance Hitman seven isn�t an outrageous improvement over the first release, chiefly because it makes use of the same 3d engine (the glacier engine), a very improved though. However, very every aspect has been improved in some way. With better hardware than they had back in 2000 the developers have been able to include higher resolution textures & tossing in a ton more polygons. The result is a long series of great looking levels. Architecturally Hitman seven looks spectacular, so it�s obvious that a whole lot of work has been put in to house modeling, & level design in general. The characters look more detailed this time, & with a pleasant rag-doll physics implementation they reply well to being shot etc.

Those who have played the first Hitman ought to know that the third-person view has been used. This time you can also toggle a first-person view, which in some cases can be useful, but to me Hitman IS a third-person game, & switching has so far not been needed for me.

Sound:

Finally, the well-directed cut-scenes are also worth mentioning. They aren�t pre-rendered, but the glacier engine shows what it�s able to, so after perhaps an hour of sneaking around they�re work as a pleasant reward for finishing a mission, & beginning another.

This time around 47 finally got nice a actual voice . It fits him nicely, & gives him a slight sense of character. Most of the other characters that are important to the storyline also sound nice, & a pleasant detail is that the villains you encounter talk in their natural language. The only issue is that they repeat their or sentences very often, so that reduces the realism . Also, it could�ve been fascinating if the guards chatted a bit, & perhaps in case you could talk to people & ask them for information. That might make it more of an adventure game, which it definitely isn�t, but in actual life I�m definite assassins talk to people.

Thanks to some very gifted musicians Hitman seven sounds as great as it looks.
Jesper Kyd composed & produced the music, while the Budapest Symphony orchestra & choir performed it. The musical score consists of a nice, very catchy theme tune along with more subtle music that fits the environment you�re in. So, if you�re in Asia on a mission then you�ll listen to music basically recognizable as Asian, while the same goes for Russian missions. An extended musical score would of coursework have been better, but what they selected to include sounds great, & does that tiny additional to help get the adrenaline flowing.

Besides from door & automobile sounds most of the sound effects come from the weapons you use, but fortunately they sound great. With such a giant assortment of weapons it�s lovely to listen to that a lot work has been put in to making them sound as actual as they look.

Gameplay:

The difficulty was probably Hitman 1â��s largest issue. Lots of people werenâ��t willing to retry a mission from the beginning a billion times, because a guard turned around a millisecond early, usually leading to the mission going bad. This has been heavily improved, so not only does 47 at normal difficulty have a nice load of health, but this time around you can also save in the coursework of a mission. At normal difficulty you receive a total of seven save slots from the beginning, but depending on what you do in the coursework of a mission you may be awarded with more. To make it even simpler, you âre now given a map that not only shows the inside & outside parts of a given mission, but it will also show guards, innocents, VIPs & every other kind of people, in actual time. Like in Project IGI this type of a map helps a lot, but if youâd like a harder challenge then you can always try a harder difficulty, where you wont be able to see people on the map.

The giant gameplay idea is still to assassinate people. They âre usually in heavily fortified buildings, so since your neither invisible nor invincible you'll must do some thinking about the way you need to approach the situation. The awesome thing about the Hitman games is the open-endedness of the levels. Some might need to pull out the guns & shoot everything in sight, while smarter people try to focus on stealth. The optimal hit is when you sneak in unnoticed, assassinate the bad-guy, & get out unnoticed. Regrettably, there's usually lots of guards roaming the levels, so thatâ��s when weapons are handy. Thereâ��s a grand total of thirty weapons in the game, ranging from kitchen knives to giant rifles. With this lots of weapons there ought to be something for anyoneâ��s taste, & then some!

The use of weapons leads me to another important gameplay element: noise. You can usually forget about getting inside a building making lots of noise, so if don�t HAVE to shoot someone, then use a close-range weapon in lieu. By using a knife or the fiber cord you can stay silent, & this will often be rewarded when the mission is complete. You see, at the finish of each mission you�re given statistics over stealth, aggression etc, & more importantly what �type� of assassin you are. At best you can be a Silent Assassin, which will also reward you with a new special gun. Also, to get inside a building you will need to act a specific way. Often you will need to kill someone from the �inside�, steal his clothes, & hope the guards will let you in. 47 can run, walk, sneak & crawl, but unless you�re in an empty room you shouldn�t run much. The guards are constantly looking for suspicious characters, so if some odd bald man is jogging to his right then he might suspect something. The artificial intelligence has definitely been made more realistic than earlier, but it�s still not ideal. Wearing a �good� uniform you can often pull a knife on someone & they won�t react. Secondly, the guards do not climb ladders or do more advanced things than moving around in the normal way. There is room for improvement, but it�s still very fun & sometimes very challenging.

As an assassin the missions are obviously about assassinating someone, but sometimes you also need to retrieve important items or even rescue people. The missions have reasonable depth, but what makes them fun is actually figuring out the less obvious details. Every mission have or more �right� way of solving them, so the �AHA!� feeling when you found that tiny detail that solves everything, makes this game a lot fun. The issue is that a fair portion of game enthusiasts might not actually need to make use of their brain when playing an action game. That is definitely their choice, but have patience to play a game that�s deeper than most of the current crop, then you might discover a game you�ll like a lot.

There is no multiplayer included in this title, so I can�t give it a score, but it might�ve been an fascinating feature. Definite, sneaking around is what this title is about, but with such a giant assortment of weapons it could�ve been fun regardless. I�m not saying they should�ve included capture-the-flag etc, but a simple deathmatch might�ve been fascinating.

Multiplayer:

Conclusion:

This is of those games that you either like or hate. People play games for their own reasons, & although person likes a game a lot doesn�t mean the next person will do the same. Some may be appalled by Hitman 2�s violence, but others might see beyond that & see a challenging game that lets forces you to think before you shoot, or stab for that matter. It looks & sounds great, is played basically, & offers a lot challenge & replay-value that justifying the acquisition is basically do-able.

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download nfs most wanted full version

Posted by stuffsondemand | 5:13 PM | | 1 comments »





Need For Speed  Most Wanted: Unique
NFS Most Wanted: Unique (2010/PC/ENG/RUS/GRiDxPrime) | 1.12 Gb


Need for Speed: Most Wanted: Unique - your world, your rules! World breakneck speed, understand the risks and luxury, and, of course crime. Ahead of the new routes, adventure and the chase!
You, on behalf of riders can move freely on his wheelbarrow around the city, travel around the industrial and residential districts. Do not forget that this city, where, except for you and your cars have a lot of cars, hence traffic congestion, and the resulting traffic jams. It's all good ... until the tail does not sit the police have to wriggle out of stopping in the narrow alleys, with a special ability to slip between machines without ucing the speed ... Tear off the chase, the cops show aerobatics.
Ideal promptness chrome and shine! Pimp in Need for Speed - not only the means of transportation in the hands of masters, it is easily converted into a work of art. To get into the racing elite of the city you can only defeating rivals! First win the local "kings of a race, getting on top of the" Black List ", will receive honor and respect. But along with these positive developments, you will be interested custody order.
Extras. Information:
- Added a mode of free games on the internet through pLan client
- Fully changed the texture of peace, now it is difficult to know
- Replaced the car traffic on the cars from FlatOut
- Replaced the texture in BMW M3 GTR
- And many more pleasant things
System requirements:
- System: Microsoft WindowsXP Vista 7even;
- Processor: Pentium IV 1.5GHz / Athlon XP 2.2GHz;
- Memory: 256Mb (recommended 512Mb) Mb;
- Video card: 3D-graphics card memory 128 MB (recommended 256Mb) Mb;
- Free disk space: 4GB


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Need For Speed  Most Wanted: Unique
Need For Speed  Most Wanted: Unique
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 download Burnout Paradise The Ultimate Box-RELOADED iso 

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demolition race full version

Posted by stuffsondemand | 8:12 PM | | 0 comments »



download demolition race full version 


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download Virtual Tennis best tennis game for pc

Posted by stuffsondemand | 4:06 PM | | 0 comments »

 download Virtual Tennis!!!


Best tennis game i have played yet!!


Unlike other tennis games, Virtua Tennis 2009 continues to stick by the series' 'no gimmicks' principle. That means no special power bars, turbo shots, morale meters, energy gauges or hand-crippling button combos. While you'll certainly see and feel when your player has hit the ball sweetly, and notice when your player is starting to tire, it's all pulled off with admirable subtlety. The only time you see a power bar is during the serve, and even that's slightly superfluous.


While the fundamentals remain largely familiar, Sumo has tried to freshen the game up elsewhere - most noticeably in the familiar, single-player only marathon World Tour, where you're tasked with building up your rookie from the lowly depths of rank 100 right the way up to the pinnacle. You work your way through a calendar year, entering tournaments, playing surreal court games, diving into the Tennis Academy and generally trying to both improve your rank and your player abilities.


download Major League Baseball 2K10 must have

Posted by stuffsondemand | 3:14 PM | | 0 comments »



Default Major League Baseball 2K10



The eighth game in the MLB 2K series, MLB 2K10 celebrates the immortal battle on the baseball diamond between pitcher and batter. Featuring a combination of an extensive updating of features from earlier games in the series, alongside a range of new play options designed to heighten the experience of both the player on the mound and at the plate, MLB 2K10 is a baseball gaming experience not to be missed. Additional features include, new pitch selection and batter's swing functionality, multiple game modes - including franchise and career modes - and a variety of multiplayer options.

Work the corners - Based on each pitcher’s mechanics and official scouting reports, Total Control Pitching lets you put the ball exactly where you want it -- provided you keep a close eye on your pitch count.

Work the count - With Total Control Hitting you can time your swing to hit for power, put the ball in play or take a defensive cut. Batter's Eye uses a hitter’s real-life eye rating to help you identify Fastballs, Breaking Balls and Off Speed pitches before they get to the plate.

The best play like the best - True-to-Life Player Rating System, Signature Style and a new Motion Model ensure every pitch, swing, catch, throw, steal and slide looks and feels like you’re at the ballpark.

Become a living legend - With My Player mode you can create a player, choose a team and then play your way into the Hall of Fame®.

Authentic Presentation - MLB Today delivers real-time scores, standings, news and stats to ensure timely commentary that reflects what’s actually going on in the Majors™.

Knowledge is power - Use Inside Edge to scout players, assess strengths, weaknesses and tendencies, and then exploit them to get the upper hand.



download FIFA 2010 compressed

Posted by stuffsondemand | 10:28 AM | | 0 comments »



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http://rapidshare.com/files/285632185/FIFA10-Razor1911.part20.rar
http://rapidshare.com/files/285655974/FIFA10-Razor1911.part21.rar
http://rapidshare.com/files/285664305/FIFA10-Razor1911.part22.rar
http://rapidshare.com/files/285632339/FIFA10-Razor1911.part23.rar
http://rapidshare.com/files/285660556/FIFA10-Razor1911.part24.rar
http://rapidshare.com/files/285648940/FIFA10-Razor1911.part25.rar
http://rapidshare.com/files/285639619/FIFA10-Razor1911.part26.rar
http://rapidshare.com/files/285623367/FIFA10-Razor1911.part27.rar
http://rapidshare.com/files/285632230/FIFA10-Razor1911.part28.rar
http://rapidshare.com/files/285634082/FIFA10-Razor1911.part29.rar



CRACK + SERIALS ONLY
Code:
http://rapidshare.com/files/286233148/Fifa.10.Razor1911_by_aleksa93.rar


1. Find serials in avg-fifa10.nfo or there's serials.txt in file the above Smile
2. Extract all file including 1911.dll and FIFA10.exe
3. Enjoy!


UNLOCK PATCH - 100% WORKING
As usually the patch will allow you to unlock all shop items without loosing or changing your db.
Moreover, if you want, you can choose the third option in the installer. The third option, editing the db only of ONE table (so keeping your db almost clean and surely online compatible), will allow you also to unlock these new third kits not present in the original db.
Code:
http://rapidshare.com/files/288108077/Unlock_Patch_FIFA10.zip

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