hi guyzz
Unreal Event 2003 is another new excellent game, but after having played Hitman seven it�s clear to me what I prefer. UT2003 is a visually excellent game, but with its gameplay there�s never a necessity to think. You only need to have nice eye-hand coordination, & a slight sense of strategy. In Hitman seven you not only receive a much bigger weapon assortment than UT2003, you also get the satisfaction of finishing a mission: a satisfaction far more enjoyable than winning a simple deathmatch. Obviously, lots of people could disagree to what�s the most entertaining game, but Hitman seven does it for me � & in this review I�ll tell you why.
After years of silence Mr Charming himself has returned, the man they also know as 47. Hitman one was of 2000�s more memorable games; because it let us assassinate people with a whole lot more depth & realism than what similar games could offer. Never before did they must plan an assassination as much, & because of that Hitman one was & a impossible game sometimes. In the time that has passed we�ve seen lots of great third-person action games, so lots of have speculated whether or not Hitman seven would be even mildly fascinating. Personally I find it amusing that so lots of people judge a game before it�s done, because after having played it for some time I can tell you that it is indeed an fascinating game, which to me is more fun than a lot other new games.
The story of Hitman seven, while not being Pulitzer worthy, goes as following: after a life of extreme violence 47 ended his career & went to live in a monastery in Sicily. A giant sum of his hard earned funds was donated to the owners of it, so there he would live in ideal solitude � or so he thought! Some bad people kidnap the minister of the church, so in order to sort things out you dig up your gear & contact your former employer. You need funds & they need a legendary hitman.
Graphics:
At first glance Hitman seven isn�t an outrageous improvement over the first release, chiefly because it makes use of the same 3d engine (the glacier engine), a very improved though. However, very every aspect has been improved in some way. With better hardware than they had back in 2000 the developers have been able to include higher resolution textures & tossing in a ton more polygons. The result is a long series of great looking levels. Architecturally Hitman seven looks spectacular, so it�s obvious that a whole lot of work has been put in to house modeling, & level design in general. The characters look more detailed this time, & with a pleasant rag-doll physics implementation they reply well to being shot etc.
Those who have played the first Hitman ought to know that the third-person view has been used. This time you can also toggle a first-person view, which in some cases can be useful, but to me Hitman IS a third-person game, & switching has so far not been needed for me.
Sound:
Finally, the well-directed cut-scenes are also worth mentioning. They aren�t pre-rendered, but the glacier engine shows what it�s able to, so after perhaps an hour of sneaking around they�re work as a pleasant reward for finishing a mission, & beginning another.
This time around 47 finally got nice a actual voice . It fits him nicely, & gives him a slight sense of character. Most of the other characters that are important to the storyline also sound nice, & a pleasant detail is that the villains you encounter talk in their natural language. The only issue is that they repeat their or sentences very often, so that reduces the realism . Also, it could�ve been fascinating if the guards chatted a bit, & perhaps in case you could talk to people & ask them for information. That might make it more of an adventure game, which it definitely isn�t, but in actual life I�m definite assassins talk to people.
Thanks to some very gifted musicians Hitman seven sounds as great as it looks.
Jesper Kyd composed & produced the music, while the Budapest Symphony orchestra & choir performed it. The musical score consists of a nice, very catchy theme tune along with more subtle music that fits the environment you�re in. So, if you�re in Asia on a mission then you�ll listen to music basically recognizable as Asian, while the same goes for Russian missions. An extended musical score would of coursework have been better, but what they selected to include sounds great, & does that tiny additional to help get the adrenaline flowing.
Besides from door & automobile sounds most of the sound effects come from the weapons you use, but fortunately they sound great. With such a giant assortment of weapons it�s lovely to listen to that a lot work has been put in to making them sound as actual as they look.
Gameplay:
The difficulty was probably Hitman 1â��s largest issue. Lots of people werenâ��t willing to retry a mission from the beginning a billion times, because a guard turned around a millisecond early, usually leading to the mission going bad. This has been heavily improved, so not only does 47 at normal difficulty have a nice load of health, but this time around you can also save in the coursework of a mission. At normal difficulty you receive a total of seven save slots from the beginning, but depending on what you do in the coursework of a mission you may be awarded with more. To make it even simpler, you âre now given a map that not only shows the inside & outside parts of a given mission, but it will also show guards, innocents, VIPs & every other kind of people, in actual time. Like in Project IGI this type of a map helps a lot, but if youâd like a harder challenge then you can always try a harder difficulty, where you wont be able to see people on the map.
The giant gameplay idea is still to assassinate people. They âre usually in heavily fortified buildings, so since your neither invisible nor invincible you'll must do some thinking about the way you need to approach the situation. The awesome thing about the Hitman games is the open-endedness of the levels. Some might need to pull out the guns & shoot everything in sight, while smarter people try to focus on stealth. The optimal hit is when you sneak in unnoticed, assassinate the bad-guy, & get out unnoticed. Regrettably, there's usually lots of guards roaming the levels, so thatâ��s when weapons are handy. Thereâ��s a grand total of thirty weapons in the game, ranging from kitchen knives to giant rifles. With this lots of weapons there ought to be something for anyoneâ��s taste, & then some!
The use of weapons leads me to another important gameplay element: noise. You can usually forget about getting inside a building making lots of noise, so if don�t HAVE to shoot someone, then use a close-range weapon in lieu. By using a knife or the fiber cord you can stay silent, & this will often be rewarded when the mission is complete. You see, at the finish of each mission you�re given statistics over stealth, aggression etc, & more importantly what �type� of assassin you are. At best you can be a Silent Assassin, which will also reward you with a new special gun. Also, to get inside a building you will need to act a specific way. Often you will need to kill someone from the �inside�, steal his clothes, & hope the guards will let you in. 47 can run, walk, sneak & crawl, but unless you�re in an empty room you shouldn�t run much. The guards are constantly looking for suspicious characters, so if some odd bald man is jogging to his right then he might suspect something. The artificial intelligence has definitely been made more realistic than earlier, but it�s still not ideal. Wearing a �good� uniform you can often pull a knife on someone & they won�t react. Secondly, the guards do not climb ladders or do more advanced things than moving around in the normal way. There is room for improvement, but it�s still very fun & sometimes very challenging.
As an assassin the missions are obviously about assassinating someone, but sometimes you also need to retrieve important items or even rescue people. The missions have reasonable depth, but what makes them fun is actually figuring out the less obvious details. Every mission have or more �right� way of solving them, so the �AHA!� feeling when you found that tiny detail that solves everything, makes this game a lot fun. The issue is that a fair portion of game enthusiasts might not actually need to make use of their brain when playing an action game. That is definitely their choice, but have patience to play a game that�s deeper than most of the current crop, then you might discover a game you�ll like a lot.
There is no multiplayer included in this title, so I can�t give it a score, but it might�ve been an fascinating feature. Definite, sneaking around is what this title is about, but with such a giant assortment of weapons it could�ve been fun regardless. I�m not saying they should�ve included capture-the-flag etc, but a simple deathmatch might�ve been fascinating.
Multiplayer:
Conclusion:
This is of those games that you either like or hate. People play games for their own reasons, & although person likes a game a lot doesn�t mean the next person will do the same. Some may be appalled by Hitman 2�s violence, but others might see beyond that & see a challenging game that lets forces you to think before you shoot, or stab for that matter. It looks & sounds great, is played basically, & offers a lot challenge & replay-value that justifying the acquisition is basically do-able.
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